I’m lucky enough to get to work often with VR audio as part of my job, so it’s exciting to see it getting more of the attention it deserves as the VR market explodes. Enda’s post is a great rundown of how audio can be captured and rendered for VR and well worth checking out. I’m looking forward to catching the upcoming performance in April to see the result of the work that Enda and crew have been working towards.
Derry Fitzgerald at the Audio Research Group, Dublin Institute of Technology appeared on the John Murray Show on RTE Radio to talk about up-mixing ‘Good Vibrations’ into Stereo. We marked 50 years since the Beatles’s first single ‘Love Me Do’ last week, also in 1962 a new band called the Beach Boys were starting outContinue reading »
In a traditional stereo recording, a virtual sound stage is created by a number of techniques. Panning audio left and right is the most obvious way to place sounds on the stage. Adjusting levels and/or adding reverb will allow the representation of depth in the virtual stereo stage. You can imagine the virtual stage asContinue reading »